Boris Continuum Complete 8 AE conveys the most thorough VFX module suite ever made for Macintosh and Windows forms of Adobe After Effects and Premiere Pro CS6, CS5.5, CS5, and CS4. An incredible 200+ channels incorporate 3D molecule impacts, picture rebuilding and touchup instruments, genuine 3D focal point flares and volumetric lighting impacts, keys and mattes, expulsions, shading evaluating apparatuses, time-based impacts, hazy spots, gleams, and artistic impacts, for example, film sparkle, film grain, and film process looks. All channels exploit either multi-preparing or OpenGL equipment increasing speed for an intelligent impacts outline experience.
More than 1,000 professionally-composed presets are incorporated free with each establishment of BCC. You can spare and uninhibitedly share your own presets and manufacture redid preset accumulations tuned to the particular needs of an undertaking. Both static and vivified BCC presets are upheld on the After Effects stage. Presets can be imparted to coordinating BCC establishments on any host application in which BCC is introduced.
Better Lens Flares
Better AE Integration
Better Image Restoration
New Vector Scope Tool for AE
8 New Filters
32-bit Float Support
Least 2GB (relegated to host application)
Adobe After Effects and Premiere Pro CS4/CS5/CS5.5/CS6
Microsoft Windows x64 or MacOSx
Bolstered Graphics Cards:
NVIDIA Quadro FX 1500/1700/1800/3450/3500/3700/3800/4500/4600/5500/5600
NVIDIA Quadro 2000/4000/5000
NVIDIA GeForce 6800/7800/7900/7950/8600/8800
ATI FireGL V3300 and up/V5200 and up/V7200 and up/V8600 and up
ATI Radeon x1900/x1950
Bolstered OpenGL Configurations composed:
Right now Boris Continuum Complete incorporates two gatherings of channels that are OpenGL subordinate. These gatherings are: BCC 3D Objects and BCC OpenGL. The greater part of the channels that are in these gatherings are OpenGL-subordinate. OpenGL is required to utilize these channels.
Boris Continuum Complete
Working with OpenGL composed:
Boris Continuum Complete’s OpenGL equipment increasing speed speeds rendering for all channels in the BCC 3D Objects and the BCC OpenGL classifications. OpenGL is a cross-stage standard that drastically enhances intelligence and rendering. “GL” remains for representation library. “Open” alludes to the continuous, business wide commitments to its advancement. OpenGL is incorporated with both the Windows and Macintosh working frameworks and additionally a wide assortment of showcase cards.